D1 Random Castle Encounters
- A man is arguing with another man over a woman. The woman is nowhere to be seen.
- Two men are arguing about some kind of bet. One of them needs a loan, but the other man will not give him one.
- Flickering light: the players will hear a voice. The voice is chanting. It is the voice of a madman, who is talking to himself.
- A group of thieves are attempting to rob the castle.
- The players come to another room. When they open the door, they notice that the room is filled with smoke. If they do not have a way to create more light, they will not be able to see anything in the room.
- A group of maids are cleaning the hall. They will ask the players for help. If the players help them, the maids will give them a map. The map leads to a treasure.
- A group of 4d4 commoners are sitting on benches along the road, gossiping about local politics and crime in their town and in this part of the province.
- A crudely written note is found on the ground by your feet, which reads, "I have enclosed a skunk in this box. Please do not open it if you value your life. I was paid to do this to you." The skunk is extremely angry and will attack if released.
- A traveling priest comes to the gate. He is looking for work, but he is a fraud. He is really a thief named Steve, and he's looking for a place to hide out until the heat dies down after he stole a stash of gold from a local lord's treasury.
- The sound of a large animal moving quietly down the hallway can be heard through a nearby door. It is not a sound of a wild animal but of one that has been tamed. It is the sound of a large dog. The dog is large and well-fed. It will not attack unless provoked.
About Random Castle Encounters AI
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